Scattered Nature
Scattered Nature
A scene created with my next upcoming Scatter on surface extension. For sure the Scene needs more optimization especially for some 3d models, but for now I call it a success above 30 fps. The project utilize instanced meshes and chunk based LOD system.
Cutting down trees shows not all objects are just props in the scene, they can be interacted normally and can apply any logic on them. Such as trees and rocks has 3d physics collisions.
Controls
- WASD & Mouse or Touch screen & Buttons
- Left click or touch button to Cut down trees
- P for show Performance Monitor
- Hold Shift to Run
This Page eventually gonna evolve into Scatter on Surface extension's page
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Eldarduil |
| Genre | Simulation |
| Made with | GDevelop |
| Tags | Walking simulator |




Comments
Log in with itch.io to leave a comment.
Nice!
Amazing, you are very creative
Thank you so much!
Beautiful, you really feel the nature. Congrats.
thank you so much!
The extension that goes hand in hand with the new 3D editor 💪🏻 How can I keep track of it being released?
I will update this page, so you can follow me here
bravo, i cant wait
I know you did wait a lot, but soon I will release it.